Ok.I will try to explain it but i haven't done anything special or too difficult. 1) First of all I execute DXWND to run RAIDEN 4 Windowed 2) Then I rotate screen (I use Irotate) 3) Then I open a.bat that executes Raiden 4 then waits three seconds and the finishes.when the.bat window disapears automatically the Raiden 4 window appears. In orden to resize, relocate and delete borders and title of Raiden 4 window I use the program 'actual window manager', I use another program to hide the windos taskbar.and I open a black image.as result what I see.is the same that you did with the wrapper for Raiden III. All of this runs automatically.in order to get it I use a Macro recording program JITBIT MACRO RECORDER.this program allow you to record your macro, optimize it and the create and exe archive that executes that macro. To close Raiden 4 and get everything to the normal state in my computer I use another Macro.that executes when I press ESC Key (I use another Macro Program that works with Hotkeys (Hot Keyboar pro). This Macro Closes all the programs and rotate the Screen to the normal position.
Problems: The Macro to Start takes about 8 seconds your wrapper 1 second.to exit the other macro needs 2 seconds yor wrapper.0 seconds haha PD: I though that your Raiden 4 wrapper problem coud be that Raiden 4 ir order to run needs that the window that calls the game finishes after the game is called but before the game is launched.that's what I managed to do by waiting 3 second and then closing the.bat that launches the game. Maybe in yor wrapper you can call to a.bat file that makes the same that mine instead of launching the game directly.it could work.I would try myself but I don't know how to use Autohotkey very well. If I did'nt explain something correctly please ask me.i know that my english could be better. Way to go waiting until I'm done with type x and then linking a pic. I'm rather stumped on what to do with my mame cabinet (which is mk based).
My second tv is failing, larger arcade monitors cost a small fortune, and yet in terms of tvs the only ones I can find are flat planels or cheap assed ones without the appropriate connectors! A lcd screen would be really nice what with the upped resolution and all, but I would actually end up with a much smaller screen due to the 16:9 aspect ratio. Any suggestions? Anyway, when I get a free moment I'll see if I can make a special 'malenko' setting in my taito wrappers. I've also thought about the day when I have to make the inevitable jump to an LCD TV through HDMI and the first thing that came to mind was to slide in a big widescreen TV mounted vertically, like Malenko did.
The Taito Type X is an arcade system board released by Taito Corporation in 2004. Based on commodity PC hardware architecture, Type X is not a specification. Upload a Screenshot/Add a Video: Now you can add videos, screenshots, or other images (cover scans, disc scans, etc.) for Phoenix (Taito) to Emuparadise. If you'd like to nominate Phoenix (Taito) for Retro Game of the Day, please submit a screenshot and description for it. The moment they.
However, this probably presents lots of challenges to get everything working properly, accommodating the excess TV width out of the viewable area, getting the video card to cooperate, etc. One alternative is to purchase an LCD with the thinnest possible side bezel. Take some measurements and you probably won't lose as much vertical screen area as you think. It depends on hot wide is the viewable area of your current monitor, compared to the available interior width of the cabinet. This setup will be fantastic, once the whole HLSL think matures in MAME and we can simulate the old CRT's more precisely.
Well with the acceptance of widescreen monitors and after having been inspired by my taito wrappers, I've been thinking of writing an app specifically for widescreen displays. Called 'wide load' (I know, I'm the king of bad puns). It would launch emulators in windowed mode, remove the borders and expand the window to maximum size while preserving the aspect ratio. It would also show interactive 16:9 bezels that could display game info/movelists/ect while you are playing the game. At least that way I wouldn't feel like the extra monitor width was wasted. I could probably use the rotation tricks that I used on the taito wrappers to aid in window placement, BUT it's a cheap hack.
My MAME cabinet is oversized to accomidate a 27 inch crt. After living with it for many years I've found that it's slightly too big. I think MK II used a 24' monitor?
What I would like to do is manage to stuff a 16:9 monitor in there that would give me the equivelent of a 24' display when viewing things in 4:3 ratio. Check out this site: As you can see from the specs, a 27 inch lcd, is the equivelent of a 22 inch display when used in 4:3 mode. I would like to get that up to 24 but don't tvs jump to 32 inches from 27? I've got 26 inches inside the cabinet in terms of width, so I don't think a 32 incher would fit.Update. I just ran a 27 inch 16:10 display through the site. It gives you a 23.85 inch display area within a cabinet and it's display width is 22.9 inches, so it would just barely fit into a standard mk cabinet (definately in mine) and give you just about the same screen area!
The problem is 27 inch 16:10 monitors are as rare as gold. Even with the added cost of tracking down a 16:10 it might be worth it though as you would 'future-proof' your machine. You can with a rotated crt, because it's still 4:3. But a rotated 16:9 or even 16:10 display is going ot be frikkin long. To fill the width of a 26 incher you would have to use a 46 inch lcd or something crazy like that.
Even then be prepared to cut a hole in the top of your cabinet and let the top of the lcd stick out about a half a foot. And as I just explained you aren't Going to lose any space to the sides with a 16:10 display. Like all monitors it's going to have a bezel, so it won't be slammed up against the edges, it'll have a bit of a border. And the 4:3 space on a 16:10 is the equivelent of about a 24' crt, which is darn near close to the original size. I terms of rotation, I worry about that as well, BUT for emulators/games that actually have a windowed mode it should be fine. Afterall if they are designed to run in windowed mode then everything should work correctly.
I have a PC with a C2D E8400, 3Gb Ram, ATI Radeon 4670 running windows XP 32bit. I currently have this runing in my Egret 3 at 640x480 at 60Hz. Raiden III, Raiden IV & GigaWing Generations all play perfectly, but Homura and Shikigami no Shiro III run, but are really slow.
I know the hardware is more than capable of running these games. I have check my ATI setting and have AA at its lowest setting. I have the games running in Tate (Default) with no rotation. I am not using a wrapper and am just starting the games with the game.bat files.
Any idea's why Homura and Shikigami no Shiro III are running at the wrong speed? I have a PC with a C2D E8400, 3Gb Ram, ATI Radeon 4670 running windows XP 32bit. I currently have this runing in my Egret 3 at 640x480 at 60Hz.
Raiden III, Raiden IV & GigaWing Generations all play perfectly, but Homura and Shikigami no Shiro III run, but are really slow. I know the hardware is more than capable of running these games. I have check my ATI setting and have AA at its lowest setting. I have the games running in Tate (Default) with no rotation. I am not using a wrapper and am just starting the games with the game.bat files. Any idea's why Homura and Shikigami no Shiro III are running at the wrong speed? The trouble may be with the video card.
The Taito X2 system used Nvidia graphics cards. Using ATI cards with some games, BlazBlue for example, yields graphical errors. It may be the cause of your slowdown. I have a ATI card on my home computer and I don't notice any slowdown. However it's a SandyBridge 2500k o/c'd to 4.2Ghz. My emulator machine hooked up to the TV is a C2D E8400, and it runs both games without slowdown, but I specifically bought a Nvidia GTX460 to avoid the ATI issues. You also may want to do a Google search for 'ArcadePC Loader 1.4'.
It's a slick front end that provides quite a few options to tweak before running the games. I am using an ATI Radeon HD 4670, I have checked all the ATI settings and the refresh rate override is not on. I have also tried all the settings i.e. 'performance', 'balanced', 'AA set to 'x2' and 'application set' etc.
ATI do not give you the option to force AA off. I know the output is 640x480@60hz as my arcade monitor would not accept a higher resolution. The other games like Raiden III, Raiden IV & GigaWing Generations all play perfectly, but Homura and Shikigami no Shiro III are way to slow. I have re-installed DirectX 9c and updated the ATI Graphics Card drivers to the latest version.
Unfortunately this did not solve the problem and actually caused problems with game that ran perfectly before, so I had to revert the ATI drivers back to the previous ones. One thing I have noticed is that when I rotate the screen 90 degrees with the ATI Control Panel it reports the resolution as 480x640@60hz, but the Windows display properties show the resolution as 768x1024@43hz Interlaced? I am not sure which one is reporting correctly, but I don't know if this is causing the problem if these two games speed is tied the refresh rate. Forcing 60hz refresh in the ATI Control Panel makes no difference. I have tried everything I can think of to get these games running at the correct speed.
I have tried them on my less powerful laptop an they both run full speed. So I'm sure this is to do with the fact I am running at low res on an acrcade monitor. Sorry to resurrect an old thread and I really should have looked this up a year ago when these got out into the wild, but I'm now struggling with wrappers for the vertical games. I'm getting the above result (ie. No rotation) yet I have no other problems (no slowdown, video sequences already run fine, I'm using an NVidia card and irotate also works perfectly), but cannot get any result other than this. Even when editing the config to read the coirrect path of irotate, I'm still getting this result.
Has anyone got any ideas on how to sort this? Much appreciated if you can. These games are a bit hacked up anyway, and the solutions to get them to run rotated in window mode are even more hacked up, so they just aren't going to run on every setup. That being said, generally when a game won't rotate it's because of some resolution issue. Try changing your desktop resolution to something different, particularly the refresh rate and/or bit depth. It could also be that your monitor doesn't support the low resolution of the game when in fullscreen mode (I think 480p rotated at 60 hz) and it freaks out while all the wrappers and stuff are trying to force the game into windowed mode. Lots of things can happen since they are so hacked up.
On a side note, I guess badmouth didn't pay any attention to my site. There's a AH3 wrapper there that fixes all the issues, even coin inserting.
Thanks for the reply Howard. I'm using a standard 4:3 LCD computer monitor so I imagine it should handle most things thrown at it, but will try what you have suggested.
As everything in my setup seems to fit the criteria for working, and my graphics card does support rotation, is there any other way you can recommend as to how I could sort this out via a command line instruction or something? Just for an FYI, it's an NVIDIA Geforce GT 220, I'm running XP Pro, and all drivers, DirectX etc. Are up to date. No it isn't nearly as simple as that. Let me give you an idea of what exactly the wrappers are doing. The wrapper edits the ini for dxwnd and launches it to have it force the game out of fullscreen mode.
It does this via hooking directx, destroying the original game surface and re-routing it to a newly created window. It's such a tedious process that I'm using a third party app for it. Something I never do. Now that the game is windowed. The wrapper uses an api call to windows system metrics to rotate the screen.
Some video cards, even if they support rotation, ignore this request and thus are not fully windows compliant. Nvidia cards are pretty bad about this. I kept irotate support to counter-act this as it uses individual card's dlls to rotate the screen. Now the wrapper uses another api call to scale the window and puts the bezel behind it.
Timing for steps 1 and 2 are critical. If you try to rotate the screen while the game is being pulled out of fullscreen mode it will fail. Also some video cards fail if you rotate the screen after the game is in windowed mode. Since you can't rotate the screen before, I obviously can't do anything about this. Well I tried various resolutions but to no avail.
I then tried rotating the desktop using both irotate and the NVIDIA options, but the game still launches rotated on it's side as it does with the wrappers. Finally I tried launching the games as normal, then using irotate pressing CTRL+ALT+RIGHT to rotate the screen (which it did) but it crashes the game and gives an error done this way. Surely there has to be a solution somehow, using the wrappers or a command line call directly using the NVIDIA options?